The next generation of Microsoft and Sony consoles is increasingly looming, and Capcom makes it known that it is already prepared for it. One of the problems that can happen most when switching between genes is related to the game engine and the tools used to develop the games.
But the company should have acted early, and the RE Engine, the Capcom proprietary engine used for Resident Evil was designed specifically for use on the new consoles PlayStation 5 and Xbox Scarlett.
"The games we developed with the RE Engine during this generation they received positive criticism, and since the dawn of the construction of this engine, we have given it the chance to be updated for the development of next-gen games, so we see the RE Engine as one of our points of strength, which will contribute to the creation of our future games " have made the leaders of Capcom know.
Another company that has recently created a new game engine, with which, moreover, Capcom h to several project collaborations, it's just Microsoft : the development team of Halo has in fact created the ambitious Slipspace engine, spending about 500 million dollars.
next-gen in short, thanks to the farsightedness of some producers, it is increasingly becoming alive.