Capcom talks about Devil May Cry 5 and the philosophy that guided its development


Exactly one week after the release of Devil May Cry 5, Capcom published a new special 9-minute video focusing on the development of the game.

The director Hideaki Itsuno, the lead game designers Yoichiro Ikeda, producers Michiteru Okabe and Matthew Walker, and other leading figures in the studio talk about the philosophy that guided them during the making of Devil May Cry 5 a title he was able to put on critical and public agreement despite the more than 10 years since the previous episode was released.

Itsuno begins by explaining that his intention was to create a satisfying and at the same time very demanding action-game . Ikeda, on the other hand, wanted it to be stimulating also for the old fans of the saga, not only for the newcomers. The power of the hardware of the current generation has also allowed Capcom to push also on the technological side. Compared to the previous chapters, for example, an in-depth work was also carried out during the performance capture phase, given that the new tools available to the team made it possible to create incredibly realistic facial animations . Find these, and many others, in the video attached at the beginning of the news. If you are still in doubt about the purchase of the game, we advise you to read the review by Devil May Cry 5 by our Francesco Fossetti. To all those already engaged in the role of Dante, Nero and V, however, we recall that the Bloody Palace mode will debut in April.

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