Dying Light 2 is an even more ambitious project than the first chapter, and the Techland guys don't miss an opportunity to repeat it. The game world will react dynamically to the choices of the players, just like the story, which boasts Chris Avellone and the writers of The Witcher 3 Blood Baron's quest.
Since the decisions will influence the course of experience many of the content created by non-developers will be appreciable in a single playthrough as reported by producer Kornel Jaskula in a recent interview with GamesRadar. "It is as if we were creating enough content to create more than one game" he explained. "We are developing it knowing that players will lose some of the content, but we are fine with it" .
The goal of the Techland guys is to entice players to start over the adventure and make different choices, even better if in cooperative with friends: "Thanks to the great variety of stories, missions, contents and assets, we believe that players will want to play the title again or in a cooperative to appreciate the other versions of the world. It is something we have established since the beginning of development, it is one of the design goals we have set ".
What do you think? Would you like this approach? The first Dying Light, despite not providing a dynamic world and alternative routes, several years after its debut continues to be actively played by a large number of players. The second chapter therefore seems to have all the credentials to repeat the predecessor's success. Much care has also been placed in the enemies: apparently, the zombies will have multiple evolutionary phases. Unfortunately, the release date is not yet known, but we know for sure that Dying Light 2 will be at E3 2019.