As revealed by the leader of 343 Industries Bonnie Ross, Halo 4, published by Microsoft in 2012 on Xbox 360, should have actually been part of the launch line-up of Xbox One.
The original plan of 343 Industries was therefore to launch the shooter next to the new home console Microsoft however, the software house finally opted for a different path , preferring to publish Halo 4 as a late-generation title on the Xbox 360.
Having created a void in the Xbox One proposal at the launch, 343 initially thought of going to fill it with the remastered version of Halo 2 Anniversary . A project that at a certain point seemed not enough to satisfy its fanbase. At this point, therefore, it was decided for a more organic work and to include within the remastered all the single player campaigns of the other chapters of the franchise, while the multiplayer online sector would have been the exclusive prerogative of Halo 2
You will have already guessed where we are coming: at the end, 343 decided to try his hand at the monumental work of recreating not only the campaigns of all the exponents of the saga, but also their multiplayer component. Unfortunately, as you well remember, the debut of Halo: The Masterchief Collection was plagued by several technical problems that went in part to diminish the work of developers who, in the words of Bonnie Ross, translated into a "letter d 'love for the fans' .
In a recent interview it was stated that, just before the birth of 343 Industries as Microsoft's internal study, the Redmond colossus had decided to entrust the development of Halo 4 at Gearbox Studios.