After the first, appreciated episode of My Generation dedicated to Dino Crisis, the new format of Everyeye returns with a special entirely focused on one of the pilasti of Nintendo's gaming offer , Metroid Prime !
Metroid Prime (released in 2002 on GameCube ) marks the debut of Samus in three dimensions: after the great success of Metroid, Metroid II and Super Metroid, the series "skips" the Nintendo 64 and back in the early 2000s on the cube of the house in Kyoto with an adventure in first person able to immediately collect a considerable success, so much to generate three sequels and numerous spin-offs
In Metroid Prime, Samus lands on a space ship around the orbit of the planet Tallon IV, following a distress call. Among destroyed objects and alien corpses, the bounty hunter can use the fundamental mechanics of the entire production, the Scanner . This tool is able to analyze the secret functions of the machinery, find the weak points of the enemies and discover the causes of death of a lifeless body, allowing the Retro Studios to conceal a narrative behind hundreds of hidden inputs, without the canons cutscene
This description, in any case, is not the only important mechanic of production, a right entry in the history of videogames. If you want to deepen the subject, we invite you to see the second episode of My Generation attached at the top of the news and to read the special on Metroid Prime by Gabriele Carollo.