During a video documentary published on Archipel's YouTube channel, Capcom traced the development of Resident Evil 2 Remake a title that has succeeded in duplicating the success already achieved by company with Resident Evil 7 and to bring to light one of the most iconic survival horror of videogame history
Specifically, they were Yasuhiro Ampo and Kazunori Kadoi to reveal some interesting background on the game, explaining what were the guidelines on which Capcom wanted to base itself in the restoration of one of its most representative titles ever.
"What we did not want was simply recreate the second chapter as it was, but we aimed at something that was in the middle between Resident Evil 1 and 2. The original was released in a context in which we had already had Resident Evil 1, which was a bit tro ppo penetrated into horror, so we made Resident Evil 2 more accessible and more open to a wider audience.
This time, Resident Evil 2 came after Resident Evil 7, then the context was different. Resident Evil 7 was well received, with people who wanted more the horror component, so having planned the publication of Resident Evil 2 Remake we wanted to lean more towards the style of the first chapter ".
Both, then, they agreed in stating that the game is more difficult than the original released in 1998. Indeed, it seems that it was a specific Capcom design choice :
"There was 'intention to create a sequel that was as difficult as Resident Evil 1 . In the remake, we wanted to feel more the survival component than the original ".
Resident Evil 2 is now available for PC, PlayStation 4 and Xbox One. Among the most varied mod that the game is welcoming on PC from the launch, there is one in particular that allows you to replace the threatening Mr.X with the equally disturbing Thomas the train.